Thursday, July 03, 2008

Gallery Review for Against the Giants

The new Gallery is up:

http://www.wizards.com/default.asp?x=dnd/mg/atg

I know folks aren't as interested in my opinions as I am in voicing them, but my wife hates it when I talk minis so you are my only friends. :)

I wasn't that impressed with the last set, but I'm holding out some hope for this one. That said, I'm not crazy about the paint jobs either. I think they are starting to look more like "toys" than game pieces or collectible miniatures. I know they are, in fact, toys, but I mean they are looking more and more like the crap in bags at Target...which, I suppose, to a purist might mean it is finally getting "back to the egg" because it was monsters made in China that came in plastic bags that Gygax originally used when developing the game...but I digress. On to the personal opinions. Also, remember, I am purley RPG, so my opinions have nothing to do with skirmish values.

Angel: I really am not crazy about the direction the 4.0 angels are going. I like angelic legs, not whispy clouds.

Boneclaw Impaler: Excellent. I like it a lot.

Blazing Skeleton: Not sure about this. I like it, but I'm not sure what in the world I'd use it for. The purple Faerie Fire throws me a little.

Armored Guulvorg: I feel like this is a wasted huge slot. I wish it were a rare so I'd only have to worry about winding up with one of them.

Blackroot Treant: WTF? I picture him chasing the dryads around from the last set. Again, wish it were a rare.

Bugbear Lancebreaker is pretty good, nice detail, but seems more Orcish to me than Bugbeary.

Captain of the Watch: Excellent miniature, looking forward to adding to my female fighters.

Cave Bear: Nice to have a bear that isn't dire. Cave Bears are really scary 1st level encounters.

Chain Golem: If this is a huge, it is dumb. Where would you get that much chain that is that big? Probably a lot easier to just make an Iron Golem instead. If it is, you know, normal chain, then I'm less worried about its inherent dumbness, because golems that aren't from the normal four food groups tend to be made from more easily obtained materials...like chains.

Cloaktrick Rogue: I'll have to wait to see the mini that I actually get on this one to judge the paint job. The image looks like some of the midling painted HeroClix minis...He's got enormous eyes.

Cockatrice: Pretty decent. Good to have an ignored core monster in this set.

Deathpriest of Orcus: I've been saying for years that I wish WOTC would do more mythos specific priests (still holding out for a Gondsman) and this is very nice to have. I'd have prefered going for Banak as depicted on the cover of one of the early Realms supplements, or one of the robed priests dancing around the summoning pool, but this will do. In my world, Orcus made a bid for Godhood early on and so I've had a real need for some Orcus priests.

Degenerate Cultist of Orcus: I'm happy to have more Orcus followers, believe me...and the Common designation meanst I'll have a bunch of them now, but why couldn't they be more generic and robed? Why do followers of a god who is in charge of skeletons and stuff have so much healthy flesh on their bones? I guess every temple to Orcus has a well equipped weight room.

Doresain, the Ghoul King: Did they finish painting this one? Who is this guy? Why is he on my shelf?

Dwarf Warsword: Nice. I'll probably use him for an angry dwarven theif. Or ranger.

Death Titan: Very nice. Not sure what I'll use him for, and hope my axe handle isn't as twisty as the gallery image, but I like it.

Dragonborn Defender: I'm just not that interested in the dragonborn or spawn or other dragaon hybrids.

Dragonborn Myrmidon: Ibid.

Earth Titan: I'll be interested to see the ecologies of the Titans. So far the huges are not grabbing me and making me cry tears of joy. One of the advantages of doing a huge miniature is that you can do extra detail on them. Something like this seems like cheating.

Eldarin Pyromancer: Pretty nice, but I bet he gets tired of carrying around that fireball all the time.

Elf Arcane Archer: Not crazy about the paint job, but can always use a few more elves.

Efreeti Flamestrider: This is a nice miniature, and perfect to make it a rare. You really only need one. Great homage to the old 1E artwork.

Enormous Carrion Crawler: Maybe it is just me, but it seems like so many of these huge slots are wasted on things we've already got. It is kind of interesting, but do we really need a huge version of something that mostly eats things that are already dead? Did it get huge because there is so much dead stuff where it lives? I wish that WOTC paid half as much attention to ecologies as TSR did. Fantasy isn't supposed to be real, I know, but does it have to so often defy logic? Carrion Crawlers were menacing, but their main puprose was to crawl along and clean up the dead stuff adventurers leave behind...but, I guess the 3rd and 4th editions were so combat and skirmish heavy that there probably are enough dead things to let carrion crawlers get this big...I withdraw my complaint. (yes, that was sarcasm)

Elder Red Dragon: Ever since the set before last I stopped caring about collecting these things, so I won't have more than a twinge of guilt over repainting this if it comes out of the box looking like the gallery image.

Elder White Dragon: So cool that I probalby won't get a single one in my three cases.

Feybound Halfling: All the halflings look the same to me. Is it some kind of halfling religious thing that they all have to have pony tails?

Firebat: This is sort of interesting...though I wish they'd make a bone bat.

Fire Giant Raider: This is very similar to the old Ral Partha fire giant sculpt. I like it, and like the pose, and am always happy to have more giants. Especially in a set that is called Against the Giants. I guess I thought there'd be more, you know, giants. This set should really be called Here Come the Titans.

Fire Titan: Awesome. Have no idea what I'll use it for, but awesome.

Fist of Moradin: Very good miniature, glad it is an Uncommon.

Flamescorched Kobold: Not sure what the flamescorched thing is all about, but seems like it will be a good addition to the kobolds on my shelf.

Furious Owlbear: I have way more owlbears than I need. Having a furious one doesn't get me that excited about adding another one.

Galeb Duhr: This I am excited about. I've been using a really crappy earth elemental from Citadel Miniatures for a Galeb Duhr for close to 30 years. I am so glad that I was able to procrastinate that entire time so that I don't have a sculpt of my own for this classic monster that I'd prefer to this one.

Gnaw Demon: Why? There are lots of similar minis from HorrorClix and other places...why invent a stupid looking new demon when you still have some classic ones you've ignored. Besides, it looks an awful lot like an old grenadier sculpt but with wings...the one that MageKnight uses.

Goblin Runner: I like him.

Golden Wyvern Initiate: A wasted opportunity to have another Mythos specific priest...but I can probably find a use for him/her someplace. Human faces are looking pretty bad in this set. I like the color of the robes, though.

Half-Elf Assassin: Um...is there anything about this figure that strongly indicates Half-Elf? Is there some quota I'm missing? Is this a token Half-Elf? With a hood and face mask, what are the specific Half-Elf traits that demanded a racial designation instead of just saying "Assassin" and letting the player choose the race? Probably some skirmish thing.

Hellwasp: Back to that plastic bag at Target. Thanks for the homage, but...keep your disproportionately huge articulated stiner to yourself. At least give us clear plastic wings!

Hobgoblin Guard: Good pose for a common. Nice work.

Lizardfolk Raider: Albino? Unfinished paint job? I know we had all those arguments about red Yuan-ti, but white lizard folk are...uncommon indeed.

Lurking Wraith: Good use of a clear plastic mini, but I'm not sure how many of these clear plastic ghosties we need. Well, want, I mean.

Mightly Blademaster: I can't tell, but isn't this a blade mistress?

Ochre Jelly: So dang glad to finally have an ochre jelly that isn't already eating somebody. Really hard to explain how your players are going down the dungeon hallway and find a bunch of Ochre Jellies eating a bunch of clones.

Orc Zombie: With Orcus presumably on his way, and his priests pumping up for action, makes sense to start giving us some more undead varieties.

Planechanged Ghoul: Not sure what I'll use it for.

Roper: I like this roper better than the last one...but why do we need another one?

Ravenous Dire Rat: We've got regular, Diseased, and Ravenous Dire Rats now. I think we've suffered enough. Give us some more wererats instead, please.

Shadow Hulk: Another wasted huge slot. What's the point? Would have been much cooler to do an Aboleth instead.

Shifter Claw Adept: Where are the admantine claws?

Skullcleave Warrior: This is a really nice mini, I think. Can't see it too clearly. Is it human or Orc?

Shocktroop Devil: I guess we're leaving all the Blood War Devil and Demons behind. I'll find some use for this.

Storm Giant Thunderer: I always thought the original Storm Giant was more like a Titan, but because she was painted green and I didn't want to repaint her, I shrugged and said, "Whatever." Now we finally get a storm giant that looks like a storm giant and they paint him blue???? This will be a repaint, and maybe now that I'm so uninterested in collecting, I'll finally go back and repaint the first storm giant afterall.

Thunderblas Cyclone: I like it...but it makes me really weep that they didn't do a Phaerimm instead. That would have been cooler. Oh well.

Tiefling Gladiator: She's OK, but if tieflings are supposed to have a variety of looks becasuse they each get one or two demonic traits, how come they are starting to look so much like a true breeding race with all of them looking nearly exactly alike?

Tomebound Arcanist: Pretty good miniature. I like when mages are depicted with spell books.

Visceral Devourer: I really like this one. Hope it looks as good out of the box as it does on the gallery page.

Voracious Ice Devil: Excellent. Really wish it were Uncommon instead of Rare.

Xorn Ravager: Is this a zombie Xorn? I don't get it. This was not a monster I was dying for a resculpt of.

Young Adamantine Dragon: Pretty good, though it looks a lot like the old green to me.

Yuan-ti Anathema: Nice miniature, I'm looking forward to using it, but I prefered the artwork of the Anathema having multiple heads rather than snake head fingers.

All in all, not a bad set...but where are all the giants? Against the Giants only has two different giant types? Oh well.

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Wednesday, May 07, 2008

The worlds finest miniature terrain...Dwarven Forge

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Tuesday, April 08, 2008

Dungeons of Dread Case #3

Well...this is it!

First Pull: Nothing new

Second Pull: Nothing new

Third Pull: Nothing new

Fourth Pull: Spectral Magelord. Another clear plastic mini that you doesn't get painted and is presumed "cool". Meh.

Fifth Pull: Death Knight. Not that impressive a mini, but will work very well for that guy who guards Darkhold.

Sixth Pull: Nothing new

Seventh Pull: Ettin, not crazy about it. It would be fine, if there weren't so many other really nice ettin miniatures out there.

Eighth Pull: Emerald Orb Wizard--this is a very nice miniature, very good paint job.

Ninth Pull: Angel of Valor. Hate the new agels concept. Having fits trying to figure out how to use them in my world.

Tenth Pull: Nothing new

Eleventh Pull: Fen Hydra, nice.

Twelfth Pull: Vampire Vizier--very nice miniature

So, after three cases, the only two I'm missing are:

5 Young Silver Dragon 62 C Good 8 R
40 Griffon 22 B/W -- 7 R

I might try to get the YSD, but don't really care if I get the griffon, it doesn't look great from the gallery images and I've got a bunch of griffons from other sources. Maybe I'll luck into one if I do a tournament play thingy.

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Dungeons of Dread Case #2

First Pull: Nothing new

Second Pull: Nothing new

Third Pull: Lamia...poorly painted and relatively useless for gaming purposes.

Fourth Pull: Balhannoth is a strange creature, but I can probably find use for it. My Underdark needs some populating. It will fit in well with my Great Old Ones.

Fifth Pull: Champion of Baphomet is not the best minotaur we've seen from WOTC, but it isn't bad.

Sixth Pull: Nothing new

Seventh Pull: Nothing new

Eighth Pull: Nothing new

Ninth Pull: Nothing new

Tenth Pull: Nothing new

Eleventh Pull: Nothing new

Sniff....counting down:
2 Angel of Valor 30 B/C Good 8 R
5 Young Silver Dragon 62 C Good 8 R
7 Death Knight 65 B Evil 13 R
28 Vampire Vizier 51 U Evil 11 R
38 Ettin Jack-of-Irons 71 B/C -- 10 R
40 Griffon 22 B/W -- 7 R
44 Emerald Orb Wizard 33 C/U -- 9 R
46 Spectral Magelord 26 C/U -- 7 R
55 Fen Hydra 93 U/W -- 12 R

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Dungeons of Dread Case #1

OK, the new boosters are strange....unfamiliar...dare I say it? Less phallic.

In the first pull I got an Oni. Very nice, and a much better paint job than the one in the gallery. The Elf Archer was a terrible paint job. If I keep a bunch of these, they will all have to be repainted, but I can't tell if there is no detail on the face or if all detail is obscurred by the paint they used. The Drow Spiderguard is good, but mostly because there is almost no paint on it at all. The Iron Defender looks a lot more like a dog in armor than a mechanical dog. Meh. The Magma Brute...well, its hard to get excited about a miniature that even I could sculpt. The Troglodyte Bonecrusher is worthless. It is stupid, ugly, and the only thing that keeps it from being considered a poor paint job is the almost complete lack of paint. If I use this at all, it will be as some form of evolved rock lizard, certainly not as a troglodyte. Ick. The Chillborn, however, is extremely nicely painted for a common. I'm glad this is a common, I'll be using these frosty undead in my campaign for certain. The Defiant Rake might be a nice figure if it had any real detail and wasn't painted with Testor's Model Paint.

Second Pull: Deathjump Spider is excellent, but partially because they didn't bother to do more than put a light wash on it. I will be using these for Retrievers, as they are in an almost identical pose to the 1st Edition artwork. The Shadow Demon is nice, but I'm starting to get a little bored with the clear plastic minis. Runecarved Eidolon...Worst Rare Ever. Cleric of Pelor is good, nice pose, shiny armor. Goblin Picador is alright, for a goblin, but the paint is awful and very thick, obscuring most of the detail on the face. Spectral Panther is dumb. And strangely metallic. Giant Centipede is cool, but what is with these weird paints? I know it is a common, but how much time and effort would it have taken to do the legs in black so they stand out against the bright orange belly? Make the time up with the time you saved by not really painting the Troglodyte Bonecrusher. Which I now have two of and don't even want one.

Third Pull: Grick sucks, not to put too fine a point on it, especially compared to the old one. The colors used are too bright and the pose is awful. I guess I will use these blue ones as males, and have them be much fewer in number than the more common green females. Meaning, this is the only one I'm going to keep. The rest go to eBay. The Hook Horror is kind of nice, though now I have to find a reason for my existing Ral Parthas and the Hook Horror from the previous edition. I am not crazy about the metallic paints in this set. Warforged Infiltrator is an interesting mini, and also interesting concept. Shadowhunter Bat is nice, but I don't really care for the tail...why would any creature, especially a flying one, have a tail that is thicker and more massive than it's own body? Vampire Spawn is another example of what seems to be the hallmark of this set...miminal paint jobs without detail. The Orc Raider is even less impressive than the image in the gallery. It has little detail, sloppy paint job, and the sculpt is uninspired. With so many orcs already done in previous sets, why offer something so...Meh? Mind Flayer Scourge is another unimpressive Rare. Hardly any paint, what paint there is is sloppy, and one of the points on his collar is broken. This is going to take some cleaning up and repair before I use him. The Kobold Archer is the tallest kobold yet, and not very well painted.

Fourth Pull: The Warrior Wight is really a nice miniature. Eye of Flame is a nice variation on the Beholder. The Dwarf Warlord is a nice sculpt, ruined by the paint job...why does he look like a Duergar? Halfling Paladin is OK, but again, not a great sculpt and bigger than we've seen halflings before, with little detail on the paint.

Fifth Pull: More metalic paint on the Bralani...whatever a Bralani is. I think the Archons are about as dumb as the new concept for the Angels. The Ice Archon isn't going to change my mind. I was very pleasantly suprised by the Bugbear Headreaver. Nice detail and very well painted. The Drow Wand Mage is a nice sculpt, but will need to have some paint to touch it up.

Sixth Pull: Tiefling Warlock is a nice mini, but terrible paint job. The Gargoyle is a good miniature, and I'll probably use it as a Malebranche. The Immolith is good, if weird. I think I will use him for Kossuth...I think that is the name...one of the Forgotten Realms dieties of fire. I had been using the giant fire elemental, but this thing looks more "god-like" to me. The Bulette is probably my least favorite version of the Bulette. I much prefer the Ral Partha one of old, which is about half the size. So, I guess, now I have a Medium, Large, and Huge version of the Bulette. One question, though...why is this bulette metallic gold wherever it doesn't look like an elephant? The Gnoll Marauder is an OK sculpt, but why do we need a new gnoll, and why do we need one painted this poorly? Even so, I might end up keeping all the ones I pull, because this gnoll sculpt works the best for gnoll guards out of all the sets so far.

Seventh Pull: The Wyvern...This is so similar to the previous wyvern in pose that I'm at a loss to explain why they would resculpt it...or why the would paint it metallic olive drab. Shadeknight is interesting, and it might be cool to take a second one and paint it up so that you could have both a visible and invisible version of this as a character. Dwarf Sheildmaiden is a prtty good sculpt, except for the impression that she is has a pretty severe hump...but the paint is just as bad as the rest of the set. Why does her red hair turn to gold where it is braided? The Rakshasa Baron is really nice. No complaints at all, here. Everfrost Ranger is also very good, no complaints only compliments.

Eighth Pull: Dire Wolf...like we need another Dire Wolf...I guess dire creatures in 2.0 no longer have spiked bones sticking out of their bodies and lack the "prehistoric" cast that the old sets had. What can I say, another black mini they didn't have to paint anything on but eyes and teeth. Meh.

Ninth Pull: The Vrock is a great sculpt, so much better than the one in Archfiends. Also well painted.

Tenth Pull: Young Red Dragon is not as impressive as previous red dragons, but there isn't much wrong with it, other than the wings extending further than the base so it doesn't sit flat on the table. I'm glad to see that dragons are going by age category rather than size, that's how we did it back in 2E.

Eleventh Pull: Skeletal Tomb Guardian is a nice sculpt, but this would have been a much better Uncommon than a Rare.

Twelfth Pull: Howling Hag is interesting, if a little cartoony. The Human Fighter is also a pretty nice sculpt, but the paint is again uninspired. Might be nice to do up several variations on the paint job. Glad I don't care about collecting any more, so I don't have to preserve the original paint jobs on any of these things. The Ascendant Hellsword is also nice, but I don't like the Darth Maul double bladed sword.

So, that's it, my first case.

Still hoping for:
2 Angel of Valor 30 B/C Good 8 R
5 Young Silver Dragon 62 C Good 8 R
7 Death Knight 65 B Evil 13 R
24 Champion of Baphomet 66 C/W Evil 13 R
25 Balhannoth 53 U Evil 13 R
28 Vampire Vizier 51 U Evil 11 R
30 Lamia 98 U/W Evil 12 R
38 Ettin Jack-of-Irons 71 B/C -- 10 R
40 Griffon 22 B/W -- 7 R
44 Emerald Orb Wizard 33 C/U -- 9 R
46 Spectral Magelord 26 C/U -- 7 R
55 Fen Hydra 93 U/W -- 12 R

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New Minis Day

The new miniatures set from WTOC was released last week on April 4th, but around here we don't get things into our FLGS for nearly a weekk after the release date.

I broke my boycot and ordered three cases, which should arrive late this afternoon by FedEx.

The boycot after the last set was because the quality was so horrible in the minis, and the miniatures themselves seemed to have taken a much bigger step toward "toy" than "miniature" in the sculpting. It was not over the transition to DDM 2.0, since I never played DDM anyway. I used them to support my 2nd Edition RPG sessions.

I'd been looking at the previews of the new set on the WOTC website and decied I would give it another try. You can see the gallery here: http://www.wizards.com/default.asp?x=dnd/mg/dxd

Judging by the gallery images, there is less detail, poorer paint jobs and a more cartoonish feel to the miniatures than previous sets. Still, there are some interesting miniatures that I know I can immediately find uses for in my game. I am done worrying about collecting complete sets, but there are some minis in this set that I'm very eager to have on my shelf and then incorporate into play.

These include:

  • Ascendant Hellsword
  • Balhannoth
  • Deathjump Spider
  • Dwarf Warlord
  • Eye of Flame
  • Giant Centipede
  • Gargoyle
  • Oni
  • Young Red Dragon
  • Vrock
  • Young Silver Dragon


These, in spite of their paint jobs, are all interesting minis. I am also very glad that the centipede and the spider are commons, and hope I get a pile of them. I think that I will use the deathjump spider as a Retriever.

I should probably wait to see the minis in hand, but judging from the gallery, the following minis from the new set look terrible. I am at a loss as to what goes into the decision making in terms of what miniatures to make in each set, these are either ones that we've already seen, and seen done better, or will require me to spend hours inventing a reason to have them in my monstrous ecology.


  • Angel of Valor
  • Bulette
  • Champion of Baphomet (how many minotaurs do we need????)
  • Dire Wolf
  • Grick
  • Griffon
  • Hook Horror
  • Ice Archon
  • Runecarved Eidolon (this piece of crap is a RARE??? Hopefully I won't get one.)
  • Spectral Magelord
  • Troglodyte Bonecrusher
  • Wyvern


So, there you have it, more WTFs than WOWs, and the rest are yawns. I didn't mention the orc, the bugbear, the gnoll, and the mind flayer because I can find use for them and might repaint them...but man, they suck. I just can't get over how much they feel like toys instead of game pieces...meaning, made for a demographic who doesn't care about detail, quality, or artistry. These are a lot closer to Marx playsets than Ral Partha figures.

I know, I'm so hard to please. And the days of highly detailed renderings of 2E artwork are gone, gone, gone.

Still and all, I'm actually excited about the delivery of the cases, and with a modicum of luck, I'll be thrilled rather than disappointed.

I'm also planning to pick up a starter set and actually learn how to play DDM 2.0. I think that having a non-randomized set of miniatures exclusive to the DDM 2.0 starter sets was a brilliant idea. Since I never played the first DDM game, I don't have a problem with transition, and since I have to buy the starter set anyway, I might as well try out the game system. That was never something that occured to me with the original game, because I never had any motivation whatsoever to buy a starter set.

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Tuesday, March 04, 2008

Gary Gygax Dead

By THE ASSOCIATED PRESS
Published: March 4, 2008
Filed at 1:41 p.m. ET

MILWAUKEE, Wis. (AP) -- A sad day for fans of role-playing games: The man who co-created Dungeons & Dragons is dead.

Gary Gygax died Tuesday morning at his home in Lake Geneva, Wis. His wife Gail says the 69-year-old had been suffering from health problems for several years.
Gygax and Dave Arneson developed Dungeons & Dragons in 1974 using medieval characters and mythical creatures. The game known for its oddly shaped dice eventually was turned into video games, books and movies.

It's considered the grandfather of fantasy role-playing games and has inspired legions of adoring fans. Gygax's wife says he always enjoyed hearing from them.

Monday, February 25, 2008

Dwarven Forge!


Well, I finally took the plunge and got some basic Dwarven Forge sets to use as background for my campaign images.

I plan to use the gaming table and wet erase markers for actual play, but the "re-enactment" photos will incorporate the Dwarven Forge pieces. That way, I don't need to have more than the basic sets, as I can use the walls in a variety of configuration with only as much as can be seen in one photo showing.

Here is the first shot, of The Hopeful Seven.

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Sunday, February 17, 2008

Chore Wars

My Chore Wars character

I was reading entries on Hordling.com, and there was a guy on there who was wondering if there were any more people out there like himself, who had spent more than $4K on miniatures.

I'm sure, cumualtively, I've got him beat, but this poor fella was talking about his minis exactly like an addiction...which, of course, it is. You don't hear people refer to it as plastic crack for nothing. I think it is actually closer akin to a gambling addiction, and the random rewards of randomized minis really do fall into that category. It isn't a slot machine, it is a cardboard box, but it is exactly the same principle involved.

Anyway, he'd maxed out his credit cards and was starting to have marital trouble...us grizzled veterans of the obsessive compulsive collectors on Hordlings had seen it all before.

One thing I hadn't seen before was something called Chore Wars. One of the posters suggested to the guy that he and his wife and the kids, if they haven't sold them to buy more minis, should register for Chore Wars. The idea is you role play characters and earn XP for doing household chores -- Household Adventures.

You can set it up so that you earn both XP and Gold for various things, and if you agree that you can only spend dollars equal to the gold you've gotten for doing chores...everybody wins.

My wife and I set up an account...she may not invest in doing the Chore Wars thing, but even if it is only a way for me to track my household chore contributions, I'm pleased. You can create monsters to encounter and add in extra treasure.

For example, if while I'm cleaning the bedroom closet I encounter the Dust Bunny of Doom, I might defeat it and get two movie tickets. If the wife is making the bed and defeats the Angry Sock Monkey, she might get a foot rub.

It is fun, and I like it, and I recommend it.

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Scribd

Scribd is a new online service that is sort of like the YouTube of documents, or that is what they are being called.

Essentially, you upload a document, like a PDF, and the file sharing service automatically converts it to several different file formats available for download.

I'm dubious about the legality and wary of the potential for copyright infringement, but I have to say that for someone who labors to back-engineer 3rd edition materials to a useful 2nd edition format, the service is a godsend. I hope they don't go all Napster on us geeky D&D file sharers. That would just be embarrassing for everyone. Besides, with 4th edition coming out this year, all these 3E files will be obsolete and unsupported by the parent company anyway.

When I'm doing up a Monstrous Manual page for my 2nd Edition game from 3E materials, it is incredibly time consuming to scan the text from the 3E books and because of the ebmedded graphics, I almost always end up having to just transcribe it myself.

With Scribd, all I have to do is download the Word version of the PDF and the text is ready to be converted to my 2E files. I am sure that at first blush this seems a lot like piracy, but I have purchased nearly every single book in 3E in order to convert the materials to my 2E game, so WOTC isn't losing any money from me by my taking advantage of this service solely as a document converter.

That's my story, anyway, and I'm sticking to it.

My life isn't going to be long enough to actually play all the adventures I have planned for my players, any time I can shave off prep and devote to play, I'm all for, and this is going to save me literally months!

Wow...I almost had a twinge of doubt, but I overcame it--D&D crisis of faith averted, hobby time is never wasted! Never!

Check it out. If you search and find a poster who has a lot of the same kind of files you like, click on their name and you'll probably get a very specific short list, like Wilbur07, who has uploaded a lot of WOTC pdfs.

I'm also actually happy about WOTC going to all online content for DRAGON and Dungeon for the same reason. Much as I miss losing a little more shelf space every month with the print versions, I had the same trouble scanning and converting. Now it is just cut and paste and it couldn't be easier for me...though I have to remember to keep logging on to the website regularly to keep up!

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Saturday, February 16, 2008

What I've Been Doing Wrong

I made a resolution to re-read my DMG from cover to cover. It has been a very long time, probably 15 years since I did that. When you use a book like this only as a reference to check rules when problems arise, you begin to let some basics drop. You can't quite remember a rule and don't want to break up the flow of play by looking up the specifics when a ruling on the fly will work just as well...then the next time it comes up you remember the rule made on the fly and don't even think to look up the real rule...and that's how different campaigns get different feels...because they start having different rules without you even knowing it.

I've been surprised by some of the things I've been doing "wrong" for years as a result. Most of them my players would never notice. Some of them are actual rule changes I've made as house rules, and some of those with the player's consent.

We haven't been able to play in my world for a long time, too many IRL conflicts, and it looks like the next time we have a chance to play is March 22 or 23. I might actually be able to read the whole DMG and PH by then, in addition to session prep. Hope springs eternal.

Among the things I've been doing wrong, that I've discovered so far, is that I'd been assigning a speed factor of 3 to natural weapons like claws and bites. The DMG says they have no speed factor. A discover that is bad news for the players, but delights me! Of course, there is the optional table that assigns an initiative modifer to natural attacks by size of creature, and I'm contemplating that...tiny is 0, gargantuan is +12 to initiative, which is essentially assigning a speed factor to the entire creature, even though they say that natural attacks have no impact on speed. I think with this table, the segments added to your initiative roll for a medium creature is +6.

I don't think I'll use it, or if I do, I may modify it. My reasoning is, ff people, which are medium sized, don't have a +6 to their initiative roll in addition to the speed factors, then why should creatures with natural weapons? It seems to me it would have been better to have medium creatures be 0 and give incremental bonuses to smaller creatures and penalties to larger creatures, if you do it at all.

In other matters related to speed and combat, I also haven't been using the attack modifiers for magical weapons to also reduce speed factors. A +1 long sword not only hits better, it is faster by one than a normal long sword.

There are other things, and maybe if I sit and read with the lap top fired up, I'll list some more discoveries of fundamental things I've been doing wrong here...if I don't think it is too embarassing to do so!

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