New Monster: Flaming Flail
I use a figure based campaign, and a lot of the 3E monster minis are cool, but I have no desire to use them as they are depicted in 3E, so I make them into entirely new monsters with 2E stats. A good example is the Blood Golem of Hextor. I think it is kind of a stupid monster as described in the 3E Fiend Folio, so I'm making it an automaton in my game.
Here are the stats. It is basically a flame throwing tank.
Automaton: Flaming Flail
CLIMATE/TERRAIN: Any land or subterranean
FREQUENCY: Very Rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Nil
INTELLIGENCE: Low (5-7)
TREASURE: Nil
ALIGNMENT: Neutral
NO. APPEARING: 1-5 (1)
ARMOR CLASS: 2
MOVEMENT: 8
HIT DICE: 10
THAC0: 11
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1d10+6/1d10+6/ 5d6 (oil of fiery burning)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See Below
MAGIC RESISTANCE: 100% to mind affecting
SIZE: G
MORALE: Fearless (20)
XP VALUE: 2,000
The flaming flail is a construct designed to cause havoc on the battlefield with its combination attacks of whirling flails and gouts of oil of fiery burning that spew from its mouth like a flame thrower.
Combat: Attacks by the flails are fairly straight forward, however the twin tanks containing large amounts of oil of fiery burning do require some explanation. When the oil is exposed to air , it immediately bursts into flame, inflicting 5d6 points of fire damage to any creature directly exposed to the substance (save vs. spell for half damage). Because it begins burning as soon as it comes out of the mouth of the automaton, it doesn’t get far and this damage is done only to those within 5 feet of the creature. Each tank holds 25 charges of the oil.
Here are the stats. It is basically a flame throwing tank.
Automaton: Flaming Flail
CLIMATE/TERRAIN: Any land or subterranean
FREQUENCY: Very Rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Nil
INTELLIGENCE: Low (5-7)
TREASURE: Nil
ALIGNMENT: Neutral
NO. APPEARING: 1-5 (1)
ARMOR CLASS: 2
MOVEMENT: 8
HIT DICE: 10
THAC0: 11
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1d10+6/1d10+6/ 5d6 (oil of fiery burning)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See Below
MAGIC RESISTANCE: 100% to mind affecting
SIZE: G
MORALE: Fearless (20)
XP VALUE: 2,000
The flaming flail is a construct designed to cause havoc on the battlefield with its combination attacks of whirling flails and gouts of oil of fiery burning that spew from its mouth like a flame thrower.
Combat: Attacks by the flails are fairly straight forward, however the twin tanks containing large amounts of oil of fiery burning do require some explanation. When the oil is exposed to air , it immediately bursts into flame, inflicting 5d6 points of fire damage to any creature directly exposed to the substance (save vs. spell for half damage). Because it begins burning as soon as it comes out of the mouth of the automaton, it doesn’t get far and this damage is done only to those within 5 feet of the creature. Each tank holds 25 charges of the oil.
As with all automatons, the flaming flail is immune to all mind affecting and fear based attacks.
Labels: Miniatures, New Monster
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